00:00
00:00
MikroArts

60 Game Reviews

19 w/ Responses

The game was made with attention to all the elements - design, graphics, mechanics, logic, music.. It was a pleasure to play!

P.S. Great color, indeed!! (:

I tried several times to make a billiards game, but i never persisted, and i know how 'easy' it is to achieve at least acceptable game. This is far from good, but lets say its OK, for now!
And i hope that with the comments i can help develop it.

Physic based:
- The first thing i noticed was that the input angle of the ball in the cushion was not the same as the output one (without adding the english) but it should be.
- The sliding friction of 'pool table felt' should be slicker and faster.

Game mechanics:
- The aiming system is a little difficult, it would be good to have at least a short line of anticipation of the path of the cue ball or a ghost ball.
- It is also not possible to play very hard if the cue ball is placed along the edge of the screen (with 'Controls 1').
- Also, power could have a little more impact on the balls (screen shaking is, perhaps, a little over-emphasized and perhaps unnecessary, at least at this stage of development).

Technical:
- The ball-pocket ratio should be 2:1 (the width of the pocket is sufficient for 2 balls at a time), and it would be good to make the pockets a little clearer.

The rotation of the balls, the sound effects and the graphics, of course, are not crucial but it will give an extra touch to the game.

Conclusion:
-Hope I didn't overdo the feedback. (:
It is not necessary to implement all of this, especially if one person works, but it is not impossible!
I'm going to put the game in favs, I'm interested in further progress.

Keep goin' and good luck with developing!!

zoroarts18 responds:

Hey,
I read your feedback and Im really thankful for the effort you took to write such a detailed message. I was searching for constructive and helpful critique for a long time now and I finally found it ^^. The feedback was very nice and not overdo like u said. I can understand every point you mentioned and wrote it down in my checklist ^^. Very nice of you to follow the developement of this game. This game is far from realistic billard behaviour (like u said) but I m handling the phsysics by now just from the engine so I didnt wrote a script which handles the collisions or the collision angles but I m thinking of doing something like that in the future.And sorry for my bad englisch , Im german ^^

This game force me to think in an unusual way! A good way to portray the end as a new possibility, and a good example of how to make the most of mistakes!

Nice game! I like the amount of thinking you have to use to play.. not to easy not too hard!!! Well done!

humofish responds:

Thank you!

Super!

Great idea! Nice game! Lost all keys till the 7th level! (:

Nice puzzles, i like it!

Interesting but very short, maybe because of "proto".
Would be nice to see some more world objects to interact with and to hear some music/sound!!

Drag0n1x responds:

Hey Tank you for the feedback. I recently upload a more complete version( still not the final)

The maze i big and "complex" by itself so the bouncing is unnecessary. Its not fun and is painful to watch..

Uh! Very good thought game!
It goes to my favs right away!!!

DaveDobson responds:

I'm glad you're having fun with it! Thanks for the kind words.

Age 38, Male

Ok what now!?

Joined on 3/29/20

Level:
5
Exp Points:
193 / 280
Exp Rank:
> 100,000
Vote Power:
4.15 votes
Rank:
Civilian
Global Rank:
84,836
Blams:
3
Saves:
67
B/P Bonus:
0%
Whistle:
Normal
Medals:
27