I like the atmosphere and the color palette.
I like the atmosphere and the color palette.
Thank you!
Game is very good! I survived the Renaissance successfully.
While playing found one bug:
When you complete a Medici mission you can get 250g from him forever! (:
The Medici's did have deep pockets! I'll be sure to fix that on the next build. :)
Game is totaly empty! Should have at least one goal!
Edit: In case you want to see what it will look like, there is an option preview, this blank does not make sense to be published.
this was only a test, i was trying to see how it will work when the game is fully finished
This game is incredible!! I feel like i found treasure!!! Fantastic idea, great graphics, perfect mechanics, good music... I am happy now!
Oh... I can't put into words how happy I am reading this. Thank you so much!
I tried several times to make a billiards game, but i never persisted, and i know how 'easy' it is to achieve at least acceptable game. This is far from good, but lets say its OK, for now!
And i hope that with the comments i can help develop it.
Physic based:
- The first thing i noticed was that the input angle of the ball in the cushion was not the same as the output one (without adding the english) but it should be.
- The sliding friction of 'pool table felt' should be slicker and faster.
Game mechanics:
- The aiming system is a little difficult, it would be good to have at least a short line of anticipation of the path of the cue ball or a ghost ball.
- It is also not possible to play very hard if the cue ball is placed along the edge of the screen (with 'Controls 1').
- Also, power could have a little more impact on the balls (screen shaking is, perhaps, a little over-emphasized and perhaps unnecessary, at least at this stage of development).
Technical:
- The ball-pocket ratio should be 2:1 (the width of the pocket is sufficient for 2 balls at a time), and it would be good to make the pockets a little clearer.
The rotation of the balls, the sound effects and the graphics, of course, are not crucial but it will give an extra touch to the game.
Conclusion:
-Hope I didn't overdo the feedback. (:
It is not necessary to implement all of this, especially if one person works, but it is not impossible!
I'm going to put the game in favs, I'm interested in further progress.
Keep goin' and good luck with developing!!
Hey,
I read your feedback and Im really thankful for the effort you took to write such a detailed message. I was searching for constructive and helpful critique for a long time now and I finally found it ^^. The feedback was very nice and not overdo like u said. I can understand every point you mentioned and wrote it down in my checklist ^^. Very nice of you to follow the developement of this game. This game is far from realistic billard behaviour (like u said) but I m handling the phsysics by now just from the engine so I didnt wrote a script which handles the collisions or the collision angles but I m thinking of doing something like that in the future.And sorry for my bad englisch , Im german ^^
Nice game! I like the amount of thinking you have to use to play.. not to easy not too hard!!! Well done!
Thank you!
Interesting but very short, maybe because of "proto".
Would be nice to see some more world objects to interact with and to hear some music/sound!!
Hey Tank you for the feedback. I recently upload a more complete version( still not the final)
Uh! Very good thought game!
It goes to my favs right away!!!
I'm glad you're having fun with it! Thanks for the kind words.
In my opinion the music is a little irritating, but SFX are nice!
Thanks for the feedback.The music is terrible I know, I'm still learning to do that.
Age 38, Male
Ok what now!?
Joined on 3/29/20